蛍
背景エフェクト / 動く素材トップ
点が明滅しながら漂い、近づくほど強く光る。
試して調整する#
判断#
向く場面: 夏・幻想。暗い地に小さな光を漂わせたいとき。
避ける場面: 長文の背面や、写真そのものを主役にする画面。
つまみは元の実装が持っている項目そのままです。実際に文字を重ねた状態で速さと密度を詰めます。
組み込み条件#
依存: 素のCanvas 2D。外部ライブラリは要らない。
負荷: 1画面に1つ。画面外・非表示タブ・動きを減らす設定で止まる。
再利用: コピーした単一HTMLがそのまま動く。
単一HTMLをコピーする#
下のコードだけで実物サンプルと同じ画面が動きます。調整欄を動かすと、値を反映したコードへ更新されます。
<!doctype html>
<html lang="ja">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<meta name="robots" content="noindex,follow">
<title>蛍 実物サンプル</title>
<style>
:root {
color-scheme: light dark;
--ink-light:#1a2421; --mut-light:#5a6a72; --signal-light:#2a7ab8; --bg-light:#f4f8fb;
--ink-dark:#f4f8fb; --mut-dark:#a8bac7; --signal-dark:#48b8ff; --bg-dark:#07111f;
}
* { box-sizing:border-box; }
html,body { margin:0; min-height:100%; }
body { font-family:"Hiragino Sans","Yu Gothic UI",system-ui,sans-serif; transition:background .3s,color .3s; }
html[data-demo-theme="light"], html[data-demo-theme="light"] body {
background:var(--bg-light); color:var(--ink-light); --ink:var(--ink-light); --mut:var(--mut-light); --signal:var(--signal-light); }
html[data-demo-theme="dark"], html[data-demo-theme="dark"] body {
background:var(--bg-dark); color:var(--ink-dark); --ink:var(--ink-dark); --mut:var(--mut-dark); --signal:var(--signal-dark); }
@media (prefers-color-scheme:light) {
html:not([data-demo-theme]), html:not([data-demo-theme]) body {
background:var(--bg-light); color:var(--ink-light); --ink:var(--ink-light); --mut:var(--mut-light); --signal:var(--signal-light); } }
@media (prefers-color-scheme:dark) {
html:not([data-demo-theme]), html:not([data-demo-theme]) body {
background:var(--bg-dark); color:var(--ink-dark); --ink:var(--ink-dark); --mut:var(--mut-dark); --signal:var(--signal-dark); } }
.sample { position:relative; min-height:100dvh; overflow:hidden; isolation:isolate; display:grid; align-items:end; }
.effect { position:absolute; inset:0; z-index:0; }
.effect canvas { display:block; width:100%; height:100%; touch-action:manipulation; }
.copy { position:relative; z-index:1; width:min(42rem,100%); padding:clamp(2rem,7vw,6rem); }
.label { margin:0 0 1rem; color:var(--signal); font:600 .72rem/1.4 ui-monospace,Consolas,monospace; letter-spacing:.16em; }
h1 { margin:0; max-width:14ch; font-size:clamp(2rem,5.5vw,4.5rem); line-height:1.05; letter-spacing:-.04em; }
.lead { margin:1.5rem 0 0; max-width:36rem; color:var(--mut); font-size:clamp(.95rem,1.4vw,1.1rem); line-height:1.85; }
.readout { position:absolute; inset:1.5rem 1.5rem auto auto; margin:0; color:var(--mut); font:500 .68rem/1.6 ui-monospace,Consolas,monospace; letter-spacing:.1em; writing-mode:vertical-rl; z-index:2; }
.theme-toggle { position:absolute; inset:1.5rem auto auto 1.5rem; z-index:2; display:flex; gap:.25rem; }
.theme-toggle button {
min-block-size:36px; padding-inline:.75rem; font:600 .72rem/1 ui-monospace,Consolas,monospace;
letter-spacing:.08em; border:1px solid var(--mut); background:transparent; color:var(--ink); cursor:pointer; border-radius:4px; }
.theme-toggle button[aria-pressed="true"] { background:var(--signal); color:var(--bg-dark); border-color:var(--signal); }
@media (max-width:640px) { .copy{padding:2rem 1.25rem 3rem}.readout{display:none} }
.bare .copy, .bare .readout, .bare .theme-toggle { display:none; }
</style>
</head>
<body>
<script id="effect-config" type="application/json">{"firefly-alpha":0.4,"firefly-density":1.8e-05,"firefly-hue":75,"firefly-theme":0}</script>
<script>if (/[?&]bare=1/.test(location.search)) document.documentElement.classList.add('bare');
if (/[?&]tap=1/.test(location.search)) { addEventListener('load', function () {
setTimeout(function () { [[0.5,0.5],[0.3,0.6],[0.7,0.4]].forEach(function (p, i) {
setTimeout(function () { document.dispatchEvent(new MouseEvent('click',
{clientX: innerWidth * p[0], clientY: innerHeight * p[1], bubbles: true})); }, i * 220);
}); }, 300); }); }</script>
<script>(function(){var m=location.hash.match(/[#&]cfg=([^&]*)/);if(!m)return;
try{JSON.parse(decodeURIComponent(m[1]));document.getElementById('effect-config').textContent=decodeURIComponent(m[1]);}catch(e){}})();</script>
<script>(function(){
var root=document.documentElement, cfgNode=document.getElementById('effect-config');
var themeKeys=["firefly-theme"];
function syncTheme(t){
root.setAttribute('data-demo-theme',t);
document.querySelectorAll('.theme-toggle button').forEach(function(b){
b.setAttribute('aria-pressed',b.dataset.theme===t?'true':'false');});
if(!themeKeys.length)return;
try{var cfg=JSON.parse(cfgNode.textContent||'{}');
themeKeys.forEach(function(k){cfg[k]=t==='dark'?0:1;});
cfgNode.textContent=JSON.stringify(cfg);}catch(e){}
}
var fixed="dark";
if(fixed){syncTheme(fixed);}else{var q=location.search.match(/[?&]theme=(light|dark)/); if(q) syncTheme(q[1]);}
addEventListener('DOMContentLoaded',function(){
document.querySelectorAll('.theme-toggle button').forEach(function(b){
b.addEventListener('click',function(){syncTheme(b.dataset.theme);});});});})();</script>
<main class="sample">
<div class="theme-toggle" aria-label="配色切替" hidden>
<button type="button" data-theme="light" aria-pressed="false">LIGHT</button>
<button type="button" data-theme="dark" aria-pressed="false">DARK</button>
</div>
<div class="effect" aria-hidden="true"><canvas id="effect-canvas"></canvas></div>
<div class="copy">
<p class="label">背景エフェクト</p>
<h1>蛍</h1>
<p class="lead">点が明滅しながら漂い、近づくほど強く光る。夏・幻想。暗い地に小さな光を漂わせたいとき。</p>
</div>
<p class="readout">単一HTML・動きを減らす設定に対応</p>
</main>
<script>
/* ---- ここから下は AK²Engine の実装をそのまま持ってきたもの ------------- */
/**
* FireflyEffect / firefly.js
* ==========================
* 蛍の光 — 有機的な明滅を持つ蛍エフェクト
*
* 特徴:
* - Math.sin() によるサイン波で個別の明滅フェーズを管理
* - radialGradient + globalCompositeOperation:'lighter' で発光表現
* - オフスクリーン canvas で残像(トレイル)を維持
* - CSS 変数でページ側から外観を制御可能(JS 無編集)
*
* ── CSS 変数による設定 ─────────────────────────────
*
* --firefly-hue : 色相 0〜360(デフォルト 75 = 黄緑)
* --firefly-density : 密度 粒子/px²(デフォルト 0.000018)
* --firefly-alpha : 最大輝度 0〜1(デフォルト 0.40)
* --firefly-trail : 残像フェード係数 0〜1(デフォルト 0.35)
* --firefly-theme : 'light' で白背景モード(source-over・暗い黄金色)
*
* 例(紫の蛍、ごく控えめ):
* :root {
* --firefly-hue: 270;
* --firefly-density: 0.000012;
* --firefly-alpha: 0.3;
* }
*
* ── JS オプション ──────────────────────────────────
*
* interactive: true|false マウスへの反応(デフォルト true)
*
* 使い方:
* AK2.register(new FireflyEffect());
* AK2.register(new FireflyEffect({ interactive: false }));
*/
/* ----------------------------------------------------------------
Firefly(個体)
---------------------------------------------------------------- */
class Firefly {
#x; #y; #vx; #vy;
#baseRadius; #maxRadius;
#hue; #maxAlpha;
#alpha; #blinkPhase; #blinkSpeed;
#canvasWidth; #canvasHeight;
/**
* @param {number} x
* @param {number} y
* @param {number} w - canvas 幅
* @param {number} h - canvas 高さ
* @param {number} hue - CSS 色相 0〜360
* @param {number} maxAlpha - 最大輝度 0〜1
*/
#lightMode;
constructor(x, y, w, h, hue, maxAlpha, lightMode = false) {
this.#canvasWidth = w;
this.#canvasHeight = h;
this.#x = x;
this.#y = y;
this.#vx = (Math.random() - 0.5) * 0.5;
this.#vy = (Math.random() - 0.5) * 0.5;
this.#baseRadius = Math.random() * 2 + 1;
this.#maxRadius = this.#baseRadius * (Math.random() * 4 + 3);
this.#hue = hue;
this.#maxAlpha = maxAlpha;
this.#blinkPhase = Math.random() * Math.PI * 2;
this.#blinkSpeed = Math.random() * 0.002 + 0.001;
this.#alpha = 0;
this.#lightMode = lightMode;
}
/**
* @param {number} dt - 経過ミリ秒
* @param {number|null} mouseX
* @param {number|null} mouseY
*/
update(dt, mouseX, mouseY) {
this.#x += this.#vx;
this.#y += this.#vy;
// 画面端ループ
const r = this.#maxRadius;
if (this.#x < -r) this.#x = this.#canvasWidth + r;
if (this.#x > this.#canvasWidth + r) this.#x = -r;
if (this.#y < -r) this.#y = this.#canvasHeight + r;
if (this.#y > this.#canvasHeight + r) this.#y = -r;
// マウスインタラクション(穏やかな反発 + 輝度アップ)
let interactionFactor = 1;
if (mouseX !== null && mouseY !== null) {
const dx = mouseX - this.#x;
const dy = mouseY - this.#y;
const dist = Math.sqrt(dx * dx + dy * dy);
const maxDist = 180;
if (dist < maxDist && dist > 0) {
const force = (maxDist - dist) / maxDist;
this.#vx -= (dx / dist) * force * 0.06;
this.#vy -= (dy / dist) * force * 0.06;
const speed = Math.sqrt(this.#vx * this.#vx + this.#vy * this.#vy);
if (speed > 1.8) {
this.#vx = (this.#vx / speed) * 1.8;
this.#vy = (this.#vy / speed) * 1.8;
}
interactionFactor = 1 + force * 1.5;
}
}
// 明滅(サイン波)
this.#blinkPhase += this.#blinkSpeed * dt;
const sineAlpha = (Math.sin(this.#blinkPhase) + 1) / 2; // 0〜1
// maxAlpha を上限として明滅。最暗部は maxAlpha*0.1 程度
this.#alpha = Math.min(1, (0.1 + sineAlpha * 0.9) * this.#maxAlpha * interactionFactor);
}
/** @param {CanvasRenderingContext2D} ctx */
draw(ctx) {
const r = this.#maxRadius;
const g = ctx.createRadialGradient(this.#x, this.#y, 0, this.#x, this.#y, r);
if (this.#lightMode) {
// 白背景用: 暗い黄金/琥珀色
g.addColorStop(0, `hsla(${this.#hue}, 85%, 35%, ${this.#alpha})`);
g.addColorStop(0.3, `hsla(${this.#hue}, 90%, 45%, ${this.#alpha * 0.5})`);
g.addColorStop(1, `hsla(${this.#hue}, 80%, 30%, 0)`);
} else {
g.addColorStop(0, `hsla(${this.#hue}, 80%, 90%, ${this.#alpha})`);
g.addColorStop(0.2, `hsla(${this.#hue}, 100%, 60%, ${this.#alpha * 0.6})`);
g.addColorStop(1, `hsla(${this.#hue}, 100%, 40%, 0)`);
}
ctx.beginPath();
ctx.arc(this.#x, this.#y, r, 0, Math.PI * 2);
ctx.fillStyle = g;
ctx.fill();
}
}
/* ----------------------------------------------------------------
FireflyEffect(エンジン登録クラス)
---------------------------------------------------------------- */
class BgEffectFirefly {
#canvas; #ctx;
#width = 0;
#height = 0;
#fireflies = [];
#mouseX = null;
#mouseY = null;
#isInteractive;
// CSS 変数から読み込む設定(init 時に確定)
#hue = 75;
#density = 0.000009; // 背景用デフォルト:1080p で約 18 個
#maxAlpha = 0.40; // 控えめな輝度
#trailAlpha = 0.35; // 残像フェード係数(大きいほど尾が短い)
#theme = 'dark'; // 'dark' | 'light'
// AK2Engine は毎フレーム clearRect するため、残像はオフスクリーン canvas で維持
#trailCanvas = null;
#trailCtx = null;
/** @param {{ interactive?: boolean }} options */
constructor(options = {}) {
this.#isInteractive = options.interactive !== undefined ? options.interactive : true;
}
// ── AK²Engine インターフェイス ─────────────────
/** @param {HTMLCanvasElement} canvas @param {CanvasRenderingContext2D} ctx */
init(canvas, ctx) {
this.#canvas = canvas;
this.#ctx = ctx;
this.#width = canvas.width;
this.#height = canvas.height;
// CSS 変数から設定を読み込む(ページ側で :root { --firefly-* } で上書き可能)
const style = getComputedStyle(document.documentElement);
const cssHue = parseFloat(style.getPropertyValue('--firefly-hue'));
const cssDensity = parseFloat(style.getPropertyValue('--firefly-density'));
const cssAlpha = parseFloat(style.getPropertyValue('--firefly-alpha'));
const cssTrail = parseFloat(style.getPropertyValue('--firefly-trail'));
const cssTheme = style.getPropertyValue('--firefly-theme').trim();
if (!isNaN(cssHue)) this.#hue = cssHue;
if (!isNaN(cssDensity)) this.#density = cssDensity;
if (!isNaN(cssAlpha)) this.#maxAlpha = cssAlpha;
if (!isNaN(cssTrail)) this.#trailAlpha = cssTrail;
if (cssTheme === 'light') this.#theme = 'light';
this.#createTrailCanvas();
this.#generateFireflies();
this.#bindEvents();
}
/** @param {number} dt */
update(dt) {
this.#fireflies.forEach(f => f.update(dt, this.#mouseX, this.#mouseY));
}
/** @param {CanvasRenderingContext2D} ctx */
draw(ctx) {
if (this.#theme === 'light') {
// 白背景用: destination-out でトレイルを透明フェード
this.#trailCtx.globalCompositeOperation = 'destination-out';
this.#trailCtx.fillStyle = `rgba(0, 0, 0, ${this.#trailAlpha})`;
this.#trailCtx.fillRect(0, 0, this.#width, this.#height);
this.#trailCtx.globalCompositeOperation = 'source-over';
this.#fireflies.forEach(f => f.draw(this.#trailCtx));
} else {
// ダーク背景用: 暗い塗りつぶしでトレイル + lighter合成
this.#trailCtx.globalCompositeOperation = 'source-over';
this.#trailCtx.fillStyle = `rgba(5, 8, 10, ${this.#trailAlpha})`;
this.#trailCtx.fillRect(0, 0, this.#width, this.#height);
this.#trailCtx.globalCompositeOperation = 'lighter';
this.#fireflies.forEach(f => f.draw(this.#trailCtx));
this.#trailCtx.globalCompositeOperation = 'source-over';
}
// メイン canvas に転写
ctx.drawImage(this.#trailCanvas, 0, 0);
}
/** @param {number} w @param {number} h */
onResize(w, h) {
this.#width = w;
this.#height = h;
if (this.#trailCanvas) {
this.#trailCanvas.width = w;
this.#trailCanvas.height = h;
}
this.#fireflies = [];
this.#generateFireflies();
}
// ── ユーティリティ ────────────────────────────────
#createTrailCanvas() {
this.#trailCanvas = document.createElement('canvas');
this.#trailCanvas.width = this.#width;
this.#trailCanvas.height = this.#height;
this.#trailCtx = this.#trailCanvas.getContext('2d');
}
#generateFireflies() {
const count = Math.max(1, Math.floor(this.#width * this.#height * this.#density));
const lightMode = this.#theme === 'light';
for (let i = 0; i < count; i++) {
this.#fireflies.push(new Firefly(
Math.random() * this.#width,
Math.random() * this.#height,
this.#width, this.#height,
this.#hue, this.#maxAlpha, lightMode
));
}
}
#bindEvents() {
window.addEventListener('pointermove', (e) => {
if (!this.#isInteractive) return;
this.#mouseX = e.clientX;
this.#mouseY = e.clientY;
});
window.addEventListener('pointerout', () => {
this.#mouseX = null;
this.#mouseY = null;
});
}
setInteractive(state) {
this.#isInteractive = !!state;
if (!this.#isInteractive) { this.#mouseX = null; this.#mouseY = null; }
}
get isInteractive() { return this.#isInteractive; }
}
// AK²Engine に登録
window.BgEffectFirefly = BgEffectFirefly;
/* ---- ここまで。以下は、この資料で回すための呼び出し ------------------- */
(function () {
var canvas = document.getElementById('effect-canvas');
var ctx = canvas.getContext('2d');
var cfgNode = document.getElementById('effect-config');
var reduced = matchMedia('(prefers-reduced-motion: reduce)');
var eff = null, raf = 0, last = 0, W = 1, H = 1, active = true;
var VARS = {"firefly-alpha": "--firefly-alpha", "firefly-density": "--firefly-density", "firefly-hue": "--firefly-hue", "firefly-theme": "--firefly-theme"};
function applyVars(cfg) {
Object.keys(VARS).forEach(function (k) {
if (cfg[k] !== undefined && cfg[k] !== null) {
document.documentElement.style.setProperty(VARS[k], String(cfg[k]));
}
});
}
function measure() {
var box = canvas.getBoundingClientRect();
W = Math.max(1, Math.round(box.width));
H = Math.max(1, Math.round(box.height));
}
function build(cfg) {
applyVars(cfg);
measure();
canvas.width = W; canvas.height = H; /* init は canvas.width を読む */
eff = new BgEffectFirefly({});
if (eff.init) eff.init(canvas, ctx);
fit();
}
function fit() {
measure();
var dpr = Math.min(2, window.devicePixelRatio || 1);
canvas.width = Math.round(W * dpr);
canvas.height = Math.round(H * dpr);
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
if (eff && eff.onResize) eff.onResize(W, H);
}
function paint(dt) {
/* 描く直前に実寸を見る。読み込みの順によっては、最初の計測で幅0が返る
(Browser ペインで 1x958 の buffer になった。ResizeObserver だけでは
戻らないことがあるので、毎フレーム安く確かめる) */
var box = canvas.getBoundingClientRect();
if (Math.abs(Math.round(box.width) - W) > 1 || Math.abs(Math.round(box.height) - H) > 1) {
fit();
}
ctx.clearRect(0, 0, W, H);
if (!eff) return;
if (eff.update) eff.update(dt);
if (eff.draw) eff.draw(ctx);
}
function report() {
document.documentElement.dataset.materialActive = String(active);
document.documentElement.dataset.materialRunning = String(raf !== 0);
}
function stop() { if (raf) cancelAnimationFrame(raf); raf = 0; report(); }
function loop(time) {
if (!active || reduced.matches || document.hidden) { stop(); paint(16.67); return; }
var dt = last ? Math.min(60, time - last) : 16.67;
last = time;
paint(dt);
raf = requestAnimationFrame(loop);
report();
}
function start() {
stop(); last = 0;
if (active && !reduced.matches && !document.hidden) raf = requestAnimationFrame(loop);
else paint(16.67);
report();
}
addEventListener('message', function (e) {
var d = e.data || {};
if (d.type === 'material-config') {
cfgNode.textContent = JSON.stringify(d.values || {});
build(d.values || {});
start();
}
if (d.type === 'material-active') { active = d.active === true; start(); }
});
document.addEventListener('visibilitychange', start);
reduced.addEventListener('change', start);
new ResizeObserver(fit).observe(canvas);
addEventListener('pagehide', stop, {once: true});
build(JSON.parse(cfgNode.textContent));
start();
})();
</script>
</body>
</html>
AIエージェントへ渡す場合は、「このHTMLを対象ページのヒーロー背景へ組み込み、文字と主要ボタンを前面に残してください」と添えます。
組み込み時の確認#
prefers-reduced-motion: reduceで静止する- 画面外と非表示タブで描画が止まる
- 背景を止めても文字の階層と構図が成立する
- 文字とのコントラストを実際の配色で測る
- 装飾が主要操作の当たり判定を覆わない